This Audio Engineer position is fully remote, full-time, and open to candidates anywhere. Pay is $60,000 a year. The core of the job is recording, mixing, and mastering audio for music, podcast, and video projects.
Chasing down a phase issue at 1 am teaches you something a course never quite does. This role wants someone who's already learned that lesson, and has a portfolio to show for it.
The category here is video and audio production, and this specific opening skews more toward the audio side than the video side, though the two overlap constantly once files start moving between formats.
Because everything happens remotely, you'll need your own setup. A quiet-enough room. Decent monitors or reference headphones. A machine that won't choke on a session with dozens of tracks stacked up. Studio hardware isn't provided, but DAW licensing is usually covered after the trial period.
What you'll actually be doing
- Record, mix, and master audio for music, podcast, and video projects
- Troubleshoot technical audio issues as they come up, from clipping to sync drift to noisy source files
- Keep sound output consistent and high quality across whatever platforms clients deliver to
Some days lean toward tracking and capture. Others are all cleanup, fixing someone else's raw files until they're usable. Which one you're doing on a given day mostly comes down to who's active on the client roster that week.
Skills you'll need
You need to be comfortable with a DAW, especially Pro Tools or Logic. Past that, the job leans on mixing and mastering skills, general audio editing chops, and troubleshooting by actually diagnosing problems rather than guessing and hoping.
Nice to have
A podcast-specific workflow background helps. So does experience mastering to streaming loudness standards, or a reel that shows you can move between music and spoken-word work without missing a beat. None of that is required. Basic video editing is worth mentioning too, since some project files show up attached to a rough video cut, and the audio has to be pulled out, cleaned, and dropped back in.
Education and experience
A bachelor's degree is the baseline for this role, typically in audio engineering or a related field. On experience, the listing asks for 18 months in a comparable audio production setting. Honestly, the degree matters less in practice than the portfolio does. Mixing and mastering work speaks for itself in a way a transcript never will.
Naukri Mitra works with a range of production and media clients, and this opening comes from one built around remote audio delivery rather than an in-house studio, which is part of why the location is wide open.
Compensation and benefits
- Health coverage
- Paid time off
- Remote-work flexibility, with no relocation and no fixed studio to report to
- Pay around $60,000 a year, reviewed against project load and client renewals
Freelance work is common in this corner of audio production. This particular listing sits on the full-time side of that, with the steadier paycheck and benefits that come along with it.
What the work is actually like
Deadlines cluster right before a release date. Some weeks you're juggling three or four final passes at once; other weeks are quiet, mostly tracking and early rough mixes. Clients rarely describe what they want in technical terms. "Make it punchier" is a real note you'll get, and turning that into an actual EQ or compression decision is most of the job. If you like that kind of interpretation, you'll probably enjoy this. If you want a fixed spec sheet handed to you every session, it might wear on you.
The gear stays roughly the same from project to project. The source material doesn't. A podcast tracked on a laptop mic in a room with too much echo. A band's practice-space demo that somehow needs to sound release-ready. Cleaning that up without flattening the performance underneath it is a real skill, and this role uses it constantly.
Most communication happens async: shared drives, notes pinned to specific timestamps in a mix, the occasional call when feedback needs untangling. There's no producer in the room looking over your shoulder here. Reading written notes correctly and knowing when to ask a follow-up instead of guessing matter nearly as much as the mixing itself. It's a different muscle than studio work, and some people who are excellent in a room struggle with it at first, mostly because they're used to hearing tone of voice alongside the note itself.
How people usually land here
Most applicants already have some hands-on mixing experience by the time they start looking for something like this, often from freelance work, campus radio, or a bedroom studio setup, and they're trying to turn that into steadier income. A strong portfolio counts for more than a polished resume. A handful of tracks or podcast episodes you're genuinely proud of will carry real weight in review, sometimes more than a longer but scattered work history.
Remote audio engineer jobs in this range tend to pay competitively with studio-based roles, largely because the client pool isn't limited to a single city. Turnaround speed and reliability move the needle on pay almost as much as raw skill does; clients keep coming back to engineers who deliver when they say they will. People coming from live sound or radio without a formal studio background are welcome to apply, as long as their portfolio holds up.
Remote work in this field has grown more common over the past few years, as more studios and independent producers hand off final mixing and mastering to specialists working outside their own building. This particular client roster spans several time zones, and deadlines get set per project rather than around a fixed daily schedule.
To apply
Send a resume along with a portfolio or demo reel of recent mixing and mastering work. Two or three strong examples beat a long list of credits. Applications are reviewed on a rolling basis. Shortlisted candidates hear back with next steps, usually including a short paid test mix before any offer goes out. Test mixes are paid at standard project rates, not treated as free work, and typically take about a week to turn around once the files are sent.